![]() you still have the entire half of shipping/storing all that data on the fly as you play).Directly type "Xbox" in the search box on Windows. are all very important, they're also very obvious (and sadly are only part of the equation - the 'creating' end. This cuts away one of the most major overlooked bottlenecks. The most basic thing that a lot of people overlook is going to be harddrive read/write speeds - that is why most serious (or even hobby) game recording rigs run dual harddrives - a play drive and a record-to drive. simply put, there is no way to stop a performance hit when recording, it's just the nature of the beast (realize, you're essentially creating and writing a LOT of data every second of recording - that's gonna hurt any system's performance). now that's a bit of an odd resurrection there. If it is a matter of RAM I got the same as you do 4 gigs I think its my graphics card. LOOK AT MEH, IMMA COOK SOME PIZZA 'N SPAGHETTI WHILE I TELL YOU THE OBVIOUS ! I'm your average Italian Captain Obvious. Like, half than FRAPS takes.Īlso, if you have a good HD Camcoder you could always try recording with the " Old way ".Īnd, yes. ![]() It's an excellent Capture card with a great included Recording Software, and it doesn't even take a lot of RAM to use. Or, if you have a Desktop, you could buy AverMedia's Game Capture HD. You can either give Minecraft some more RAM (2048 Minimum, 4096 Max - 4GB only) or just get a better PC. My Laptop's an Acer Aspire 4752G ( 2.2GHz - i3, 4GB - RAM, GC: NVIDIA Geforce GT520M CUDA 1GB RAM ) and i was able to Record on a Server with 100+ People at 20/30+ FPS with Fancy Graphics, Far Render Distance and a 256x Texture pack. (Say " Hi " to your new Captain Obvious). ![]() Both Minecraft and all the Recording Programs you use heavily reduce your PC/Laptop's Performances cause they both use a ton of RAM.
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